The
Multimedia and Computer Supported Cooperative Work
The exercise
of viewing presentations by my classmates was a great example of learning from other's
experiences. This interpersonal transfer of
knowledge-in-use is quite necessary for individual and organizational learning.
Learning from others depends on people's ability to integrate their own and
others' experiences. In order to do that successfully, people have to abstract
from single experiences (that they or others have had) and recognize those
features that different situations have in common. This type of learning is
termed observational learning, also known as vicarious learning, social
learning, or modeling. This type of learning occurs as a function of observing,
retaining, and replicating novel behavior executed by others. It could be
argued that reinforcement affects which responses one will partake in, more
than it influences the actual acquisition of the new response.
It may be noted here that imitation is very
different from observational learning in that the latter leads to a change in
behavior due to observing a model. Observational learning does not require that
the behavior exhibited by the model is duplicated. For example, the learner may
observe an unwanted behavior and the subsequent consequences and learn to
refrain from that behavior.
As stated earlier in my previous blog,
interactive multimedia programs are particularly suited to learning since they
manage images and information very efficiently. Nevertheless, students are
reported to prefer a blended learning format in which computer technology is
combined with the traditional approach (Sharpe et al., 2006).
The E-world nature of today's market has forced many organizations to decentralize
their organizational structures. Facing the growing complexity of communication
issues, training requirements, and commercial problems. They require optimally tailored working
environments, which open new application domains for CSCW. The connection of
workstations into technically progressive multimedia-based communication networks
forms the basis for CSCW, an innovative interdisciplinary research field becoming
increasingly crucial in supply chain management. This environment requires functionality to
multiplex the output of the interactive multimedia applications to a group of
users and filter user input so that the application sees it as coming from a
single user. In a CSCW environment, users remotely point into the shared
document and simultaneous multimedia (audiovisual) to simplify interactions on
the item of interest. Additional mechanisms enable users to point into the
shared document remotely, and simultaneous audiovisual communication facilitates
interaction on the item of interest. The second approach is based on a network
of sharable data objects accessible by various sharable tools. A common virtual
workspace with a group-centered interface lets participants share the shared
workspace, set up conferences, see others' gestures, and hear their voices.
Integrating both approaches results in a robust interactive CSCW environment.
Referencs:
Carstensen, P.H.; Schmidt, K.
(1999). "Computer-supported cooperative work: new challenges to
systems design". Retrieved 2007-08-03.
Sharpe R,
Benfield G, Roberts G, and Francis R (2006). The undergraduate experience of
blended eLearning: a review of UK literature and practice. Higher Education
Academy
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